Super Robot Wars GC (Gamecube) English Patched Chapter 1 - Defense Force, Move Out!
This is one of the underrated game of Super Robot Wars franchise that I have ever seen. Strange....I never though that this game seems more underrated than Super Robot Wars 3, 4, and EX. Sorry for the limited info as there aren't much info for this game because it's one of the underrated Super Robot Wars games. I also notice that this is the only game for Gamecube as the rest seems to be played in other consoles than Gamecube.
Super Robot Wars GC is a game from the Super Robot Wars series and the only game released for Gamecube on 16 December 2004. I used Dolphin Emulator version 5.0 and English patch for this game. The people who patched this game wrote that they did 90% of the game dialogue, unit info, skill info, parts name, weapon's name, almost everything as far as I tested it. Everything looks good here so let's start the game!
I searched for the mecha series that appear in this game and here's the mecha list of what I found out so far:
- Dancouga - Super Beast Machine God
- Galaxy Cyclone Braiger
- Galactic Gale Baxingar
- Galactic Whirlwind Sasuraiger
- Invicible Robot Trider G7
- Strongest Robot Daiohja
- Heavy Metal L-Gaim
- Metal Armor Dragonar
- Mobile Suit Gundam
- Mobile Suit Gundam 0080: War in the Pocket
- Mobile Suit Gundam: The 08th MS Team
- Mobile Suit Z Gundam
- Mobile Suit ZZ Gundam
- Mobile Suit Gundam: Char's Counterattack
- Blue Comet SPT Layzner
- Matchless Raijin-Oh
- Mazinkaiser
- Shin Getter Robo VS Neo Getter Robo
- Future Robo Daltanius
As for the gameplay, I will explain it based on what I have tested so far. The gameplay seems to be a mix of Dynasty Warriors Gundam and general Super Robot Wars gameplay. In every SRW games, pilots have their own spirits or people often called it magic that would help the pilot by increasing his or her morale, perfectly dodging attack once, etc. The unit also has its own terrain capability which indicated by the name of the terrain along with alphabet of S, A, B, C, or D. Units with S for land means that the unit can unleash its full potential on land and that goes the same for other terrains.
The new gameplay that you wouldn't feel familiar is the concept of attack mecha body parts. All mechas have four body parts:
- Body (Main part. If this body part's hit point reaches zero, the entire unit considered destroyed while ignoring the other parts)
- Head (Sub parts. If this part's hit point reaches zero, the accuracy and evasion of the unit will drop by 30% percent as the head serves as the eyes and without it, the pilot can't see what's attacking his or her and the pilot can't dodge something that he or she can't see)
- Arms (Sub parts. If this part's hit point reaches zero, the weapons mounted on the arms will be rendered unusable as it couldn't be operated)
- Legs (Sub parts. If this part's hit point reaches zero, the movement of the unit would drop into 1 move as without legs, the unit couldn't move normally and weapons mounted on legs would probably rendered unusable).
Well, I think that's everything I know of this game. Let's start the game and enjoy :-)
Note for every Super Robot Wars games: Each character has their own respective soundtrack just like the classic Super Robot Wars series. Each soundtrack's right of the game belong to their respective owner. I have no right for these game soundtracks cause they came from the game itself
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