Super Robot Wars Z - Defeating The Edel with Choujuu En'Ou Zan

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Two turns were enough to encase all THREE copies of the final boss, where you're mandated by the game to defeat all three of them in the same turn.

They all get Act Again (do two actions per turn) as well as all the bonuses to make them incredibly deadly to most unprepared units you may have, but thanks to the power of Daunt (reduce target's Morale by 10), Confuse (half all enemies' accuracy for 1 turn) and Analyze (Decreases target's attack and defense by 10% for 1 turn), you can effectively do this with enough preparation.

I gave Touga and the Gravion crew the final kill seeing I didn't use him in the first turn of the beatdown, because if I did, I could have run the risk of not having enough resources to defeat them in time.

Z1 is really fun, but it's quite a long game, even if you know basic Japanese terms that let you freely understand what each button on the screen means.