Super Smash Bros. Melee: Classic mode - Pikachu

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Super Smash Bros. Melee[a] is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, among others. The stages and gameplay modes reference or take designs from these franchises as well.

Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games.

Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title with over seven million copies sold by 2008. Considered one of the most competitively viable Smash Bros. games due to its fast-paced and offensive gameplay, Melee has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Super Smash Bros. Brawl for the Wii in 2008.

During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items)

Pikachu ranks 9th on the current tier list, in the B+ tier. This is a significant drop from its previous ranking in Smash 64 where it was ranked 1st and is its lowest placement in the series. Pikachu boasts great speed and an array of KO options, owning the strongest up smash in the game and a quick semi-spike in its up-air. It also has a very long, safe, and versatile recovery. However, Pikachu is held back by very short range, with its best finishers having hitboxes very close to its body. This is further exacerbated with its subpar options out of its dash dance, difficulty in dealing with shielding opponents, and a short wavedash. Thus, Pikachu must rely on mixups and crossups to approach and find openings.

Initial release date: November 21, 2001

Developer: HAL Laboratory

Designers: Masahiro Sakurai, Shigeru Miyamoto

Composers: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami

Mode: Multiplayer video game

Genres: Fighting game, Platform game

Platform: GameCube

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Tags:
Nintendo (Video game company)
Super Mario (Game series)
Super Smash Bros. (Game series)
Super Smash Bros. Melee (Video game)



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Super Smash Bros. Melee Statistics For Andrew Maintron

At present, Andrew Maintron has 1,330 views spread across 102 videos for Super Smash Bros. Melee, with the game making up over 1 day of published video on his channel. This makes up 8.04% of Super Smash Bros. Melee content that Andrew Maintron has uploaded to YouTube.