Super Smash Brothers for Wii U: DK's Giant Punch launches further not fully charged!

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Just a little PSA that may come in handy for anyone using the tie-wearing Gorilla. My friend was telling me about something weird with the punch so I did some testing, if you charge it almost to full but just a notch under, the punch will actually send them quite further. For those not really familiar with DK, each windup + sound AFTER the 1st counts towards a fully charged Giant Punch. After some testing, it turns out that 6 windups (1st initial windup + 6 after) will hit just as far as a fully charged Giant Punch and 7-10 windups will hit further than a fully charged Giant Punch.

So this comes down to keep track of your windups in the heat of battle and gambling between sending them further with 7-10 windups or having super armor with a fully charged Punch at the expense of launch distance.

IIRC there was never any reason to not have a fully charged Punch in a Smash game before this so this came as a bit of a surprise.







Tags:
Donkey Kong
Super Smash Bros. (Video Game)
Smash Brothers
Wii U (Video Game Platform)
Super Smash Bros. (Video Game Series)
Wii (Video Game Platform)
Giant Punch
B Special
Smash Bros for Wii U



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