Super Street Fighter II X [Arcade] - play as M.Bison

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This is a play-through using M.Bison in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...

M.Bison is the 4th and final boss of the game. He is a regular playable character.

NOTE: 1 Continue used on purpose to avoid CPU Akuma at the end.

===== ABOUT M.BISON =====

Probably the most famous fighting game boss character, and the staple Street Fighter villain. He has one of the most unique and distinct fighting styles.

In comparison regarding his previous appearances in WW, CE and HF, he gained a lot of new basics as well as a new Special Move, and even has his own voice in SSF2. In SSFIIX/SSF2T, he has a new Super Combo move and some juggle techniques. He really developed as a much more rounded-out and flexible character in the Super series.

===== MOVE LIST =====

THROW
-- Deadly Throw: when close, F + MP/HP or B + MP/HP

SPECIAL MOVES
-- Psycho Crusher: charge B, then F + P
-- Scissor Kick: charge B, then F + K
-- Head Stomp: charge D, then U + K, if connected, can guide using F or B
...... Skull Diver: P when being guided after head stomp
-- Fake Head Stomp: charge D, then U or UB or UF + P
...... Devil Reverse: P during Fake Head Stomp

SUPER COMBO
-- Knee Press Nightmare: charge B, then F, B, F + K (requires super gauge)

===== OTHER INFORMATION / TRIVIA =====

---- Being the final boss, he'll always appear as the 12th and last opponent when the player plays through the single-player mode.

---- In single player mode on stage 12, he is the only CPU opponent to always use his default colour (Jab).

---- Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.

---- When the CPU is in control of him, he wears a cape which he removes at the start of the 1st Round before the fight starts.

---- If the player plays through the game as M.Bison in his default colour palette, when you reach CPU Bison, the CPU Bison will use the second (Strong/CE) colour instead. This means that there is no instance where the CPU Bison can use any other colour palette besides the Default (SSFIIX) and Strong (CE) colours.

---- He is the only character who has animation in his portrait image when he is the loser on the Winner/Loser screen.

---- When the CPU controls him, it can perform an outcome of the Head Stomp which a human player can NEVER do. And this is the outcome where if his Head Stomp is blocked, he will either jump back off or jump off forward behind (it depends where the opponent is). His Swan Dive Punch after landing the Head Stomp is also a bit different to the player version of the move as well.

---- SSF2 is the last game in the SF2 series where M.Bison has flashing animation in his punch aura graphics.

---- He is the first character in the Street Fighter series to have a pre-fight intro in the gameplay screen.

---- The bosses and E.Honda are the only characters who do not have a unique "backwards" walking animation in the SF2 series.

---- He is known as Vega in Japan.

===== CHAPTERS =====

00:00 - Intro, Title, Character Select
00:48 - Regular fights
12:45 - vs. Balrog (1st boss)
13:25 - Lose, Result, Continue
13:47 - vs. Balrog (1st boss)
15:16 - vs. Vega (2nd boss)
17:17 - vs. Sagat (3rd boss)
19:12 - vs. M.Bison (4th and final boss)
20:29 - Ending
21:03 - BONUS 1: special credits/staff when no Rounds lost
22:21 - BONUS 2: credits/staff when Rounds lost, but no Continues used







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スーパーストリートファイターII X -Grand Master Challenge-
スーパーストリートファイターII X
スーパーストリートファイター2ターボ
krizalid99v2
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ベガ
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