Supraland Walkthrough Part 1 (First-Person Metroidvania Indie goodness)
Welcome to Let's Play Supraland Walkthrough Part 1. This Let's Play Supraland Walkthrough is an 100% blind First-Person Metroidvania 3d indie game and thus should be quite an interesting experience with an interesting look and feel! Let's see how you guys find this Lets Play Supraland Gameplay! | Supraland series official playlist: http://bit.ly/SupralandPlaylist
My knowledge for this Supraland Walkthrough is as ever little to nothing as is the case with our blind playthroughs. All I do know is it's a First-Person Metroidvania with an emphasis on puzzle, exploration and combat. Looks neat, nervous about the puzzles aspect but let's see what you guys think of this Supraland Blind Gameplay!
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About Supraland Gameplay
Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Playtime: ~15-30h
- Metroidvania -
You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.
- Exploration -
Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.
- Puzzle Design -
The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.
- Fighting -
The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.
http://deathball.net/supragames/supraland
https://store.steampowered.com/app/813630/Supraland
#Supraland #SupraGames #Steam #Indie #gaming
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