Supreme Commander 2 Gameplay PART 14 the trouble with technology ( CYBRAN )

Channel:
Subscribers:
769
Published on ● Video Link: https://www.youtube.com/watch?v=tTLdmFqWmG8



Supreme Commander 2
Game:
Category:
Vlog
Duration: 56:43
19 views
1


Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix.[3][4][5] It is a sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.
A Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010.[6] They released the Mac OS X version of the game on September 24, 2010[7] and released the Infinite War Battle Pack for Mac OS X in January 2011.[8]
In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. Players may also build add-on structures, expanding the capabilities of existing factories. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The ultimate aim of the game is to destroy the opponents' ACUs.
In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. In order to finish the level, the player has to complete certain objectives, for example "destroy the enemy's experimental unit". As the campaign progresses, the player is able to unlock a wider range of units, the missions become more challenging, and the enemy grows stronger.
In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: "I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don’t like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles." [9]
The game is AMD Eyefinity validated.[10]







Tags:
supreme commander 2
supreme commander
supreme commander 2 (video game)
the trouble with technology
commander
supreme
supreme commander 2 campaign
supreme commander 2 - campaign - cybran mission #2 - the trouble with technology
supreme commander 3
supreme commander forged alliance
supreme commander forged alliance gameplay
supreme commander 2 cybran mission #2
supreme commander 2 walkthrough no commentary



Other Statistics

Supreme Commander 2 Statistics For ARCHANGEL 141

At present, ARCHANGEL 141 has 233 views spread across 18 videos for Supreme Commander 2, with his channel uploading 18 hours worth of Supreme Commander 2 videos. This makes up 1.35% of the content that ARCHANGEL 141 has uploaded to YouTube.