Swarm Interview with Hothead Games' Joel DeYoung at PAX East 2011
Swarm Interview with Hothead Games' Joel DeYoung brought to you by http://www.gaminglives.com
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Read our full Swarm Review here http://www.gaminglives.com/2011/04/01/swarm-review/
Some gamers tend to err on the side of sadistic. You know who you are. Those gamers take great pleasure in throwing their characters off cliffs, out of choppers, and in front of cars to see what will happen. They provoke the local wildlife (be it human or animal) and then run away laughing... but just slowly enough to ensure that they will get caught/eaten/shot. The set themselves on fire, eat poison, and jump into gleaming saw blades, just so they can laugh at the blood, savour the carnage, and enjoy death's embrace. If you're one of those people, then take a seat because you'll enjoy Swarm and, best of all, the developers have done all the nasty work for you, so you can continue on your merry way without a stain on your grubby little soul.
Swarm is an action arcade game of the side scrolling, platform/score attack variety. Your simple aim to grow 'Momma' by collecting DNA strands and clusters, and gathering as many points as possible. In order to do this, you take control of a Swarm of... Swarmites. These podgy blue blobs resemble fast moving alien lemmings, with elements that brought to mind the ever-awed, bug-eyed Aliens from the Toy Story vending machine. They are the perfect fodder for the sadistic arse kicking that the game is about to hand you, and as sweet and hopeless as they look, don't get too attached. The Swarmites move around en masse, and will go wherever you guide them, sweeping through the levels in a tight pack, or fanning out to cover more ground and the controls are smooth and responsive -- just as you'd expect them to be in a game that punishes error with squishy blue death.