Swedish Game Developer Martin Hjerne On GraviteX | In The Scene Ep #38
This week we spoke with Martin Hjerne from the Swedish game studio Dynamic Entertainment who created GravitreX Arcade.
GravitreX started as a contender in the Swedish Game Awards Warm-up competition "80's Warm-up", which had 80's as its theme. GravitreX won that competition and was later ported to Android. After a few years on Android, it was then turned into an arcade cabinet. Two or three cabinets still exist today, in different barcades in the Phoenix Arizona region. It has now come time to complete the circle and port it back to PC and Steam on March 3rd, 2021.
This 2D physics simulation has you trying to land two ships on their respective platform. Like the old classic Lunar Lander, but much more difficult and more heavily physics-based. Enjoy all 35 levels.
0:00 Introduction
3:25 Inspiration for GravitreX
4:35 How they built the game
6:26 Lunar Landers inspiration
7:20 GravitreX comes to America in a cabinet
8:50 Mechanics and abilities
12:25 How did you get into playing and developing video games?
14:15 There aren't arcades in Sweden?
18:35 Other games Martin has worked on
20:20 Links to check out Gravitrex
GravitreX
Steam: https://store.steampowered.com/app/1483610/GravitreX_Arcade/
Facebook: https://www.facebook.com/Dynamic-Entertainment-142757162470102/
Indie Wave Arcade
Facebook: https://www.facebook.com/indiearcadewave/
Instagram: https://www.instagram.com/indiearcadewave/
Youtube: https://bit.ly/3e3WQWO
Twitter: https://twitter.com/indiearcadewaveDiscord:
https://discord.gg/6GntJQN
Podcast: https://anchor.fm/indiearcadewave