Swordplay Perfected? – Onimusha: Way of the Sword hands on preview
Way of the Sword is doing an excellent job at making the Onimusha franchise's trademark swordplay feel refreshed, with plenty of ways to master your blade.
It’s been nearly 20 years since the last Onimusha graced consoles. And yet, after spending roughly 30 minutes slicing and dicing through demonic warriors as a new wielder of the Oni Gauntlet, it’s like Capcom’s classic samurai series has never been away. I say this as someone who mostly looked upon those original PS2 games from afar, finding it a tad strange for all the ways it took the tentpoles of Resident Evil – the fixed camera angles and specific save zones, mainly – and retrofitted it onto the skeleton of a historical action epic with heavy fantasy elements.
However, two decades on, this exact same method is working again, with Onimusha’s intense yet accessible swordplay combat looking and playing great from a new third-person, over-the-shoulder perspective.
In order to fully understand what Onimusha: Way of the Sword is exactly, it’s important to note what it isn’t – and that’s a soulslike. Although FromSoftware’s ‘tit for tat’ mode of combat and painfully hard bosses tend to bleed into most games of this ilk these days, Capcom is staunchly setting its game apart by making this new Onimusha far more approachable and, dare I say, appealing.
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