Syberia PC Game Complete Gameplay Part 2
The game follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia.
Syberia begins with Kate Walker's arrival in Valadilène where she is witness of a funeral march of automatons. After she had a talk with the man from the hotel, she finds out that Anna Voralberg, owner of the "Voralberg Mechanical Toy and Puppet Factory" is dead - which troubles Kate's original task to offer Anna a deal to sell her factory to the Universal Toy Company. Kate then tries to find out more about Hans Voralberg, Anna's brother, who also is assumed to be dead.
The game begins when American lawyer Kate Walker is sent by her law firm to the fictional French village of Valadilène to oversee the corporate takeover of a family-owned spring-automaton toy factory. When Kate arrives, she finds that the recently deceased owner, Anna Voralberg, had informed the village notary before her death that her brother Hans is alive, despite her father claiming he was dead and buried. Realising that Hans is now the owner of the factory, Kate learns she must get his approval in order to allow the takeover to proceed. Investigating the Voralberg estate, she learns that Hans not only exists, but was also injured in a cave outside the village during his youth, while attempting to retrieve a prehistoric doll of a man riding a mammoth. The resulting accident stunted his development, leaving him mentally handicapped and causing him to develop an obsession to find mammoths to ride as the doll depicts. Despite proving extremely creative with making automatons, his father disapproved of his obsession, and disowned him as a direct result.
Learning that Hans lies somewhere further east across the continent, Kate discovers that the only way to reach him is via a specially designed clockwork locomotive, built by Anna at her brother's request, and manning it with a special animatronic man named Oscar. Before leaving, Kate is tasked with retrieving items important to Hans, that Oscar requires before he can allow them to depart – the mammoth doll and two clockwork music boxes. Acquiring all of them, the pair eventually begin their journey eastwards.
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