System Shock 2 Part 44:The End
Holy crap, we finally made it. After the long hiatus I went on with this game (brought to you by OBS), I can now say that I finished this game, even if I only scarp by. By the end of the game, I think I had something like 20 or so bullets in which I had to traverse the body of the many, kill the illusions that blocked my way to Shodan and then freaking kill Shodan. To say that it got a little stressful is more than likely an understatement; Thank God I can speed up the sections of me dying over and over as well as my dumb butt getting lost everywhere. My final thoughts on the game that it's pretty good; a good mix of challenging gameplay as well as a creepy atmosphere. I think there was a little too much focus on Psi abillites and, since I didn't any (in this game; I might of had one in the previous one, not too sure) it seems to be much harder since you can run out of ammo. But. the again, they did take the time to create all the abillites so, I guess that is all on me. I enjoyed exploring the ship and listening to all the audio logs (but would have loved to see an actual character who doesn't die) even though there was some issues in where I got so freaking lost that I had to look it up. It was cool to have that one code to the transmitter hidden in art works but there was no way to tell the difference between them. Things like that made the game a little harder since, the entire time I'm looking for the objective, the game keeps spawning more enemies which I have to shoot (probably why I had so little ammo at the end of the game).
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