System Shock - ORIGINAL vs REMAKE Graphic Comparison
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System Shock - 1994 vs 2023 Version
System Shock - Old vs New Graphic Comparison
System Shock - No Commentary Gameplay
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System Shock is an upcoming action-adventure game developed by Nightdive Studios and published by Prime Matter. It is a remake of the 1994 video game of the same name, originally developed by Looking Glass Studios. The game is set to be released in May 2023 for Windows, followed by ports for Linux, macOS, the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
The original System Shock, released in 1994, was developed by Looking Glass Studios, which closed in 2000. The company assets, including the rights to System Shock, were acquired by Star Insurance Company, a subsidiary of Meadowbrook Insurance Group. In 2012, Nightdive Studios acquired the rights for System Shock 2 and produced a digitally distributable version updated for modern operating systems. Nightdive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole.
Two months after the release of System Shock: Enhanced Edition in September 2015, Nightdive Studios announced plans to develop a remake of System Shock for Windows and Xbox One using the Unity engine. Originally announced as System Shock Remastered, Nightdive Studios has opted to simply name the new game System Shock, because they consider the level of effort put into the title makes it more of a reboot of the franchise rather than a remastering of the original game. Veteran designer Chris Avellone and members of the Fallout: New Vegas development team have confirmed their involvement.
Nightdive Studios planned to fund the development of the game through a Kickstarter campaign that started on June 28, 2016, with a goal of US$900,000. Alongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to "demonstrate [their] commitment and passion" to faithfully rebooting the game. The Kickstarter goal was met on July 9, 2016 with 19 days left in its campaign, and closed on July 28, 2016 with more than $1.35M in funding from about 21,600 backers. The additional funding was to be used towards Linux and macOS versions of the game, expanded areas, and support for the Razer Chroma. With the successful Kickstarter, Nightdive Studios anticipated a December 2017 release for the game.
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