System Shock Remake - Glitchless Minimum Difficulty (1-1-1-1) Speedrun - 2:15:16.25

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Published on ● Video Link: https://www.youtube.com/watch?v=VYDT1QDntGM



Duration: 2:35:30
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(This was the original WR because I was first to submit a run, it has since been beat by quite a bit!)
Definitely a lot of room for improvement here. Far from an optimized route and uses no skips that have been discovered since. Might be a good baseline for others though!

Technically breaks the timer start rule but was completed before rule was defined. Will have another full run following the updated rules soon!!

A standard difficulty (2-2-2-2) run wouldn't be too much longer, though would require running through Research Cyberspace to get the Laser Override code and a bit more searching for the broken relay (it's static on Mission 1, matches the original game perfectly in that sense)

3-3-3-3 (hardest) would pretty much be the same as 2-2-2-2 but harder because of combat, puzzles, and dying in cyberspace being lethal in realspace. One hell of a challenge I'm sure.

Things that Mission Difficulty 1 changes:
-Laser override, robot production, and exec keypad codes are static instead of random (199, 623, and 711 respectively, just like the original). Mission 2/3 makes them random, possibly iterated from a seed generated on game start?
-Broken relay position is static (in Delta maintenance in that specific position); Mission 2/3 makes it move to ANY of the relay positions throughout maintenance.
-Waypoints are supposed to be present but aren't. Still a bug, i guess.

Not sure what happened with the railgun lmfao







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games
glitchless
speedrun
system shock remake
twitch