System Shock Remake PC - R5 3600 & RTX 3060 Ti - FPS Test and Settings | An UE 4 Game Running Great
Greetings, everyone.
The System Shock Remake is finally here, so let’s have a look at how the final game runs on the R5 3600 and the Nvidia GeForce RTX 3060 Ti.
My current PC specs:
-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 532.03/535.98.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Monitor: AOC AGON AG251FG 1080p-240Hz.
-ReBAR and HAGS OFF.
-DSR uses 33% Smoothing
Software used to capture frame data: https://www.capframex.com/, and it requires Rivatuner Statistics Server too: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
Some timestamps:
00:00 - Intro and General menus and Settings
02:05 - Controls and Keybinds & some small issues (of course :P)
05:17 - Display and Graphics Settings
07:02 - [1080p]Ultra Settings, Quality DLSS, Intro Sequence, Mouse Sensitivity and FOV testing
12:00 - [1080p]Ultra, Quality DLSS, Citadel Station Medical Sector
13:44 - [1440p|1620p|4K (DL)DSR]Ultra Settings, Quality DLSS, Citadel Station Medical, side by side
15:24 - Resolution Scale not working for Downsampling
16:38 - Graphics Settings Quality levels Scaling, Ultra/High/Medium/Low side by side
20:50 - [1620p DLDSR]Ultra, Quality DLSS, 120 FPS via RTSS, Citadel Station Medical gameplay
24:26 - [4K DSR]Ultra, Quality DLSS, 60 FPS via RTSS, Medical Sector gameplay
It is a rare occasion these days to see an Unreal Engine 4 game performing exceptionally at launch, but it happens, and System Shock here is one of the good ones, it runs incredibly well on my system, at very high FPS and no stutters, at all.
Since the game runs so fast, it’s recommended to aim for the highest resolution you can afford while also keeping the level of performance you are satisfied with.
DLSS is a nice help here, in order to push for greater FPS if needed, as it provides a huge boost in performance, something not common in some of the worse performing games we’ve had lately, since they tend to use our CPUs pretty badly, but it’s not the case here in System Shock, and therefore DLSS 2 provides a great FPS improvement.
This is not an actual review of the game itself, or to talk about if it’s a good remake or not…but I can see there has been a lot of care put into remaking this classic, from what I’ve been able to play so far, it looks very well put together and extremely faithful to the original.
All in all, happy to see a good PC release on Unreal Engine 4! At last, we needed a good one from day one.
As usual, I hope this can be useful to any of you, and I’ll see you next time : )
#SystemShockRemake #RTX3060Ti #Ryzen3600