Melee/Ranged split Accuracy Bonus for situations when vastly underpowered next to an enemy. As oddly specific as it is...it kinda makes sense. The AI starts carrying it around times when you would out-stat them, it's kind of an accuracy back-up role version of what Eagle Eye used to be in PSP, and the Ranger seems like the sort that would regularly try to take on enemies beyond their skill level by any means necessary. I may have done Law on this challenge for a different reason, but I think the Ranger will actually get to shine with that skill here.
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