Take On Mars | Gameplay Tutorial 01 | The "Basics"

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Published on ● Video Link: https://www.youtube.com/watch?v=hEsPQak-9T0



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This is the first of my tutorials for the "hard science" game, Take on Mars. In this tutorial, we'll look at the early game strategies and how technology research impacts your game progression, basic flight and probe operation controls, and how to plan your probe builds to meet mission needs.

If there is enough interest, I'll make this an ongoing series (with future episodes better scripted! lol)

So what is TKOM?

(From the TKOM Wiki)
The player controls a rover or lander to explore Mars. The Mars vehicle can be equipped with scientific instruments by the player to study the Martian surface and complete objectives. There are 3 locations to explore on Mars accessed through the mission control map: Victoria, Kaiser and Gale craters. Each location is 4 by 4 km having an area of 16 km2 (9.94 mi2) to be explored; filled with various exploration targets.

_*Features*_
Space Program: Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead.

*Scenarios:* Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives.

*Editor:* Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.
Dynamic destruction system: Break off cameras, robotic arms, even individual struts and wheels, all affecting the way the vehicle handles.

*Economy:* Send missions to Mars with the budget you have available, raised by completing mission and individual tasks.
Realistic Terrain: Explore the surface of Mars in locations based on actual satellite data from locations such as Victoria Crater.
(Source: TKOM Wiki https://community.bistudio.com/wiki/Take_On_Mars )

►Get the Game on Steam: http://store.steampowered.com/app/244030/
►Or Buy Direct! : https://store.bistudio.com/products/take-on-mars

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Take On Mars (Video Game)
Video Game (Industry)
Tutorial (Media Genre)



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