Tales of Destiny DC (PS2) - Lilith, Basilisks and Kongman - Leon Solo (Chaos)
I'll have to apologize for the quality on this one, it looks like my PC (or video editing software) can't handle too much stuff on a timeline, so it made some parts of the video lag a bit and also took out 2 parts off my video (the status menu and the config menu). I'll fix this problem for my next upload.
3 bosses, 1 video.
- Chaos Mode
- No Items
- No Deaths
- Leon Solo
I'll step up my game for Batista, but anyway:
Basilisk: Probably the hardest fight in the video, so I tried to come up with a way to nuke them with ground dasher; center and stone blast are also good artes since they hit their weakness, so I did a mix of those. Basically, poke around while doing center and stone blast and try to keep the same chain, so ground dasher doesn't take a year to cast. GG
Kongman: Did some lab time on this fight because something looked odd: sometimes if I did an air attack I fell straight to the ground and others my momentum decreased a bit, dropping the combo; turns out that it is another hidden feature of the first normal attack in a chain, while you can do a glide with it, you can also use it to fall faster to the ground while keeping your opponent airborne ; the second normal attack in a chain and onward have a floaty effect, so those can be used creatively too. Oh, and a 100% consistent method I found of doing a ground glide (or 1 jump glide/fast glide) is to use the left stick and do an up left to right movement, while passing through the center of the stick (or the inverse when on the right side of the field). Kongman is kinda hard to guard break, but Moon Glare always gets the job done. Also showed some tech that I was going to show in a future video, which is the one where I did an aiming dash immediately after a Gen'eijin, which increases it's hitbox a bit (you can also make Gen'eijin hit pretty small enemies with it, pretty useful for combos!).
Lilith - First boss that actually takes some time to beat! She can run or walk to you, and depending on each one, she can do different attacks: If she walks she can do Shisha no Mezame, but before she does that we can charge (to increase accuracy so she doesn't auto-guard) and start a combo. If she runs she can do a lot of stuff, and the way I used to evade all of her attacks is to get high enough in the air and stay there until she: 1: Does her Turn Over arte; 2: Jumps forward then back; 3: Does a jumping normal attack. If she does one of those I can use Gen'eijin to start a combo (no need to charge). I actually messed up on my movement once and had to depend on Gen'eijin a bit, sorry 'bout that (2:21). :P
My stats were pretty normal for lvl 20, the only difference was my Critical stat, which I increased with Purple Gems and with the Swordian Device (about 220 Critical).
Hope you enjoy/enjoyed the video.
Game: Tales of Destiny Director's Cut
Console: PS2
Developer: Namco Tales Studio
Publisher: Namco Bandai Games
BGM:
Basilisks and Kongman Battle: Falcom Sound Team jdk - Inevitable Struggle
Lilith Battle: Ys Seven - Vacant Interference
Ending: Sonic 06 (was going to upload this video earlier for you, sorry about that sanic) - Mission Clear
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2016-06-10 | Tales of Destiny DC (PS2) - Seinegald Soldiers - Leon Solo (Chaos) |
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2016-03-27 | Tales of Destiny DC (PS2) - Leon Combo? |
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