Here, we have a level made by Ashanmaril called The Void, with annoying Beezos which later turn out to be a fair challenge. The trick was to move faster than them, particularly on the vertical axis to bypass them. It's easier said than done. And this midpoint placement is the most lopsided I've ever seen.
The next level is strange (the one by castlepokemetroid). There are invisible winds and you have to move a Chomp Rock around. The level isn't too badly designed, but the visuals aren't good. The background palette is bad, and the ledge edges for some landmasses are missing in action.
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