[TAS] Doom II - Map 01 Nightmare! in 4.54
This is a tool-assisted speedrun!
For https://dsdarchive.com/
Author: RockyGaming4725
Date: April 17
IWAD: doom2.wad
PWAD:
Map(s): 1
Skill: 5
Category: Nightmare!
Sourceport (Tool): XDRE v2.23
Sourceport (Video): DSDA Doom 0.25.1
Time: 4.54
Comments:
Oh do I fucking love nightmare.
Two things to mainly point out in this run. First, damage boosts are king here. Because you can't get that collision against the imp to kill your x momentum (see UV demos if you want to see what I mean), you can instead just settle for a damage boost. It's not as good, but it's something. I also opted for wallrunning on the left and a thingrun on the last zombieman. It actually turned out pretty well, and I'll look into implementing it into UV... you get further east, but are stuck farther north, obviously.
The exit is interesting. Managed to only lose one frame to UV, which thingruns against the imp after a door boost. In UV (and nomo), it takes 33 tics from the door opening to hit the switch. This demo takes 34. You can't thingrun against the imp here, because you can't push him out of the way quick enough (at least I don't think, I didn't *seriously* test it, but it's very unlikely to work) you have to run around him. So I get a .000000 on the left wall, wallrun for two tics on it after the door opens, then run to the left, get *just* enough distance from a diagonal wallrun (kills momentum, but not important since you hit the switch the frame after), and hit the switch. It's quite precise, you need a pretty specific position on the door during the wobble (almost as close as you can north without it not working). Then you need to collide with the wall correctly (although if you did everything before right you have some wiggle room, which is how I smoothened out the turn there).
Pretty happy with this, especially for the few hours I put into it :)
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