(TAS) Super Punch Out (PAL) in 2:14.81 In-Game Time

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This is a TAS I actually did a while ago, but never uploaded it because the reason I did it in the first place was to try to find new strategies. I never did, so I never uploaded any of it. Nolan in the Punch Out speedrunning server mentioned that someone should make a TAS of the PAL version of Super Punch Out, and I was basically like "...I kind of did actually" so here we are. It sounded like it wouldn't hurt to have a complete TAS out there publicly, especially since the work for it had already been finished, although I needed to update Macho, and re-manipulate the luck for the rest of the game after that point. Getting that taken care of didn't take long at all thankfully.

For those unfamiliar, a TAS is a run done frame by frame on an emulator where you put in perfect inputs at perfect times in order to do things like manipulate perfect luck, and get perfect execution. It's a great way to find new strategies and understand a game more in-depth, as well as demonstrate what the best possible theoretical times in any game could be.

The PAL version of Super Punch Out has quite a few differences than the NTSC version for speedrun purposes. The game runs at 50 frames a second, which causes a discrepancy between how your character moves, and the opponent boxers, enabling worse times, better times, or sometimes even completely different strategies entirely. This TAS has the current best known strategies for this version of the game, including some of the more recent developments for fights like Bear Hugger, Bald Bull, Super Machoman, and Hoy Quarlow.

I'm thinking of matching these times at some point, since I did end up securing a PAL Super Nintendo from Mysteryman a couple years ago (also known as Frame By Frame Animation on YouTube). Matching the TAS times in any version of Super Punch Out is relatively pretty easy for this series of games, so it might be a reasonable way to get my toes wet with speedrunning Punch Out games again, especially since my muscle memory still feels a bit off from what I've gone through.

From what it looks like, the PAL version's TAS times should be quite a bit easier to match than their NTSC counterparts. It being 50 frames a second means that any frame perfect input is slightly easier to hit since the window is 1/50th of a second instead of 1/60th of a second. The luck also appears to be either identical, or slightly better in every fight, aside from Hoy.

Anyways, I won't go into detail on fights here. I'll probably leave that for whenever I match them on console. Thanks for watching!







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