Super Punch Out!! - Narcis Prince [0'08"32] (PAL WR)

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This run was done on an original PAL Super Nintendo cartridge of Super Punch-Out, as well as an original PAL Super Nintendo 1chip console that was recapped and modded with the Borti RGB amp.

I've been meaning to get around to the PAL ILs for the longest time, but never found the right time to start. After my stroke, my muscle memory for games have been thrown off a bit, so I figure this is the best time to get these taken care of, because switching between the NTSC and PAL versions of this game is very confusing on the muscle memory anyways. I'll talk more about why I'm doing the PAL fights in the description of my next video I'll upload (Gabby Jay), since I'd like to spend the rest of this description talking about this fight.

Compared to the NTSC version of this fight, matching this TAS time is far less annoying, but still fairly annoying anyways lol. You have slightly less luck you have to put up with, due to it being impossible to do a triple gutter on PAL, making the strategy and pattern needed completely different.

Narcis can literally end your attempt on the 1st frame of the fight if he dances or walks to the side. Start the fight starts by holding "Up" for the 1st frame, then letting go and buffering a right gut for the 2nd frame. After that 1st gut punch, follow it up with another right gut punch. You'll then be set up to buffer a quick duck to automatically counter his hook. You can actually adjust to this if you can tell if your first punch is a frame slow, and do a quick dodge instead, which is 1 frame faster than a quick duck, but I had a hard time telling on my janky PAL setup, so I mostly stuck to just doing the quick duck every time.

In addition to the dances I mentioned before, he can also end your attempt before either gut punch by: twirling left or right, side stepping left or right and sliding away side to side. He can ALSO end your attempts during the punches themselves, by randomly block them outright, or doing a random retaliation in response.

Once you counter the hook, you just buffer a left jab while he's stunned. Punching Narcis in the face will make Narcis angry, and when he's angry, he'll go to the back of the ring and comes back to throw one of 3 main patterns at you. The first 2 patterns are the one where he throws 2 jabs on your right side, which has 2 variants where he'll either follow up with uppercuts or hooks, and we NEED the uppercuts for this strategy to work. The next pattern is 2 jabs on your left side, which will also be a reset, but it's worth noting that if you can react and counter the hook frame perfectly and throw a stunned punch, you can get a time of 8.34, which is still really good. The final pattern is the one where he can throw a hook on your left side, then right side, which is also a reset.

After the jab lands, you need to buffer the following in any order that you prefer: 3 tap dodges, 1 low left gut, 1 left jab, and finally, end the sequence with 1 right jab. This jab will hit Narcis on the first frame that he's vulnerable from walking back after getting angry. Once it lands, you need to buffer another right jab, which will land on the first possible frame, then you need to pause as soon as the jab connects. This lets the super meter fill so that you can throw rapid jabs instantly when you unpause. Buffering them has a 6 frame window to repress the A button, otherwise you'll be slow and you'll lose time once the rapids are finished. With the correct pattern, Narcis can still dodge rapid jabs 2, 3, and 4, but if they all land he goes dizzy! Just do a quick duck into low super for a knockdown!

Phase 2 involves throwing a rapid jab into his jab that he tries to throw. I used a pseudo buffer of a duck into a quick duck, which worked fine for me, but I had two completed 8.34's before getting this one lol. Once the rapid lands, you'll need to do a buffer for the final uppercut (I went with right gut, quick dodge, right got, into uppercut). This final uppercut can still kill your run at the very end if you get bad luck with him dodging or blocking, but I thankfully got it this time.

This took 4 days of attempts, with just small half hour bursts here and there. The video quality has an annoying issue during transitions where you can see power supply noise, which sucks but I'm not redoing this fight lol. I found the issue so it won't show up for future videos (power supply needs to not be plugged into a power strip with other stuff active). I have the attempt session from power-on in an unlisted video here: www.youtube.com/watch?v=es1MJZ3zDz0

The total odds for this fight come out to 1 in about ~931, which is a decent bit better than NTSC's 1 in 1600. If you'd like to see the math & events, it'll be in the attempt session YouTube description.

With this fight done, the rest of the PAL ILs should be an absolute cakewalk. I'll do the rest chronologically and upload them every other couple of days.

Total stats:
3.39's: 98
6.75's: 4

Thanks for watching!







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