Tatsunoko vs. Capcom (Batsu Ichimonji & Karas) Nintendo Wii Gameplay (2K 60fps)

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The game is the seventh installment in the company's Versus series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. Each player has a team of two characters and players can switch their characters at any time, and even perform two hyper combos at the same time (which however uses three special bars). However, large characters, such as Tatsunoko's Gold Lightan and Capcom's PTX-40A fight on their own without a partner. Producer Ryouta Niizuma announced the inclusion of minigames and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as "Assist" "Weak" "Medium" and "Strong".

Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined Variable Assist attack. Characters can tag with another character, performing an attack upon entry called a Variable Attack. Performing a Variable Counterattack also lets the player tag out with another character. Snapback is an attack that forces the opponent to switch characters should it land. Hyper Variable Combination lets characters of one team perform their Hyper moves, attacks that require a stock of level, at the same time, whereas Delayed Hyper Cancelation cancels a current Hyper move of the character with another Hyper move of the character's partner. Each character has a launcher to send the opponent to the air, allowing the character to do an Aerial Rave.

There are also new universal techniques found in the game. Variable Aerial Rave lets the character switch to his or her partner while in mid-air. Mega Crash is a defensive maneuver that frees the character from the opponent while sacrifice a part of his or her life and two stocks of levels. Assault is an offensive variation of Mega Crash. Baroque is a mode where the character glows in rainbow color while sacrificing the red portion of the character's life - activating the mode cancels the current attack animation, allowing the player to extend combos and deal more damage relative to the amount of red life that is sacrificed. Baroque ends when the character doesn't do anything or when the character performs a Hyper move.




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