Tatsunoko Vs Capcom: Ultimate All Stars - Dolphin 5.0-4088 / Core 2 Quad Q8400
According to the game's wiki
This game is one of the most susceptible titles to shader compilation stuttering. Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the Wii GPU performed directly. Shaders have to be generated though, and since Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the console. For most games shader generation takes only a few milliseconds, but for this game, the shaders that generate is so large that can result in noticeable stuttering, in severe cases pauses of over a second may occur.
Eventually stuttering will reduce as a shader cache is built up, but there is no solution to this problem at this time. Changing your GPU, updating your GPU drivers or updating Dolphin may invalidate the shader cache, requiring it to be rebuilt from scratch. That's it folks.
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MY PC SPECS
MOTHERBOARD: Intel G41T-M7 775 From MEGA
CPU: Intel Core 2 Quad Q8400 2.66 GHz
GPU: GeForce GTX 1050 NON TI Gigabyte 2GB GDDR5 (OC Edition)
RAM: 4GB DDR3 1333Mhz MARKVISION
OS: Windows 10 Professional X64