Team Sonic Racing Playthrough 18: Challenging As It Gets

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I have finished the main story, but there are still some optional missions left. There are still some very tough challenges, like Team Race and a few others. The Final Fortress tracks are trickier than the normal tracks, even though some of them are different tracks.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

This parts shows the alternate paths to stage 7-3, as one of these levels does have you race against Zavok and some Eggpawns. We get a Mirror Track in Turbine Loop to start this video. For some reason, Zavok and Dr. Eggman have their own team of Eggpawns, and Metal Sonic isn't even present. To get the key for this stage, you must not spin out once and have 150 Rings when finishing this race. Turbine Loop isn't too hazardous compared to all the other Final Fortress tracks, but being a Mirror Track does make this challenging.
Now the alternate path where the race with Zavok happens, it takes place on Mother's Canyon and you must not fall off the track once in order to get the key for that stage, as well as have 150 Rings by the end of the race. I find 7-2 much quicker in going through the story, as this is just an alternate path, and there are 3 missions compared to the one on the main path.
Then we get a Ring Challenge on Boo's House, and I highly recommend using a Technique character, as there are a lot of sand traps, and Technique characters can draw in Rings easier. I will be doing the optional areas in the next part.







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