Tekken 1 (Michelle Chang) - PlayStation 1 Gameplay - (2K 60fps)

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Published on ● Video Link: https://www.youtube.com/watch?v=bhaxQJ5Y0mw



Game:
Tekken (1994)
Category:
Let's Play
Duration: 5:58
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A worldwide martial arts tournament sponsored by a giant financial group, the Mishima Zaibatsu, is nearing its finale. A large purse of prize money and the King of the Iron Fist title are the rewards - but a competitor must defeat the Zaibatsu's ruthless leader, Heihachi Mishima, to win. Only one will have the chance to defeat Heihachi and take home the prize money and fame - however, some competitors have motivations beyond wealth and notoriety.

One such competitor is Kazuya Mishima, Heihachi Mishima's son. When Kazuya was a child, Heihachi threw him off a cliff, ostensibly to find out whether he was resilient enough to inherit the Mishima Zaibatsu; Heihachi's reasoning was that, if Kazuya were truly strong enough, he would be able to survive the fall and climb back up. Kazuya barely survived the fall, which left him with the prominent scar on his chest. Fueled by hatred for his father, he enters the tournament to exact his revenge.

Kazuya reaches the final battle and defeats his father in combat. Taking his father to the very same cliff he was tossed off of in his childhood, Kazuya exacts revenge by dropping Heihachi over the cliff edge.

Tekken was one of the earliest 3D animated fighting games, applying many of the concepts found in Virtua Fighter by Sega. As with Virtua Fighter 2 released around the same time, Tekken was also among the very first 3D animated console video games running at 60 frames per second (except the PAL region release, which was limited to 50 frames per second).

As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as a strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player can watch the animation on screen and figure out the appropriate command: if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation.

Traditional fighting games, such as the Street Fighter series, involve inputting commands as rapidly and accurately as possible, whereas Tekken slows the action down, emphasizing rhythm, strategy, and deception over speed.




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