Tekken Characters After 30 Years (Tekken1 Style)

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Tekken 8
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Tekken 8 (2024)
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Tekken 1-8 - Characters Graphic
Tekken 1994-2024 - Characters Evolution
Tekken 8 - No Commentary Gameplay

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Tekken (Japanese: 鉄拳, meaning "Iron Fist") is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu, where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu.
Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.
Japanese video game developer Namco began the series in 1994, with the release of the self-titled first entry. As of 2017, it has nine additional entries, eight spin-off games, and has been adapted into three feature films and other media. Tekken 2, as well as the third game Tekken 3, are considered landmark titles; they received critical acclaim for their gameplay and more immersive experience. Subsequent titles have followed this concept and received generally positive critical responses.
The series has been universally acclaimed and commercially successful, having shipped over 55 million copies by 2023, making it the third best-selling fighting game franchise. The main series has been widely credited by critics and video game publications for raising the standards of fighting games and praised for its gameplay mechanics and replay value.


Tekken 8 (鉄拳8) is an upcoming fighting game co-developed by Bandai Namco Studios and Arika and published by Bandai Namco Entertainment. The eighth main and tenth overall installment in the Tekken series, the game is set to be released for PlayStation 5, Windows, and Xbox Series X and Series S.
According to director Katsuhiro Harada, Tekken 8 gameplay will focus on "aggressiveness" and will have a new "Heat" gauge system, in addition to returning gameplay features from Tekken 7, such as Rage system-based attacks, with the Rage Drive having been separated and reworked as a Heat system-based move known as Heat Smash, leaving the Rage State that can only have an access to use Rage Art once more like prior to the Fated Retribution version of Tekken 7. The gameplay will reward aggressiveness rather than those who "turtle up". Similar to Soul Charge state from Soulcalibur VI, the Heat State grants not only chip damage and additional move sets, but also changes the properties of some characters’ move sets, such as a heavy guard break. Fighters can also dash cancel their designate moves into the Heat State, similar to MAX Mode from The King of Fighters series. The Heat State’s timer can be stopped if fighters’ move sets are being used.
There will also be a focus on stage destruction, character reactions to these, and making the gameplay enjoyable to watch as well as play, since Tekken is now considered a high-level e-sports game. This new system was based on reception to the predecessor. Tekken 7’s “Screw” damage property was originally going to return in this game, but it is ultimately replaced with a newer juggle combo extender system that puts opponent into a ground-bound-like state upon falling backflip to the ground quickly - similar to Tekken 6 - whether the combo extender be a launcher or a knockback. When guarding against a normal state’s heavy attack, or Heat State characters, fighters will receive a chip damage that causes their health bar to become regenerable. However, unlike the Tag mode-only health bar regeneration system from Tekken Tag Tournament games, fighters’ recoverable health can only be recovered by attacking the opponent.







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