Telos (2449% Enrage) [3:22.2 w/ Melee]

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Published on ● Video Link: https://www.youtube.com/watch?v=s0J9UQcfTKU



Game:
RuneScape (2001)
Duration: 3:49
11,498 views
203


The Melee rampage continues. Telos is the biggest question mark for vestments of havoc, and I actually came away with surprising results. It's not outright worse than trimmed masterwork like I envisioned, but the risk involved is so astronomically high, I can't actually recommend using this for anyone looking to get consistent kills unless new rotations crop up to make things safer. For now though, Telos is the only place where trimmed masterwork is still legitimately good, and even that may be put into question later on.

But make no mistake, there ARE legitimate upsides to using vestments at Telos. Getting constant adrenaline back from using Overpower on P1 and P2 is very very nice. Having the 120% adrenaline cap is also nice in general so you can build back up to ultimates more often, and on P5 there's likely nicer granite maul specs when having an extra 20% adrenaline available.

Chaos Roar also pulls its weight a ton. Ek-ZekKil spec is buffed insanely hard on P1 to the point you could delay it by a lot and have some hits carry over to P2, making that phase easier to hit. On P3, you can also follow it up with Slaughter to completely delete P3 without an Assault most of the time (not this time though). For P4, I use it with Hurricane followed up with an Overpower to instantly delete him and move onto P5. The one-two punch of Chaos Roar and vestments certainly pack a punch, although I would say Chaos Roar is much more useful than vestments if you had to pick one or the other as a priority.

Some stuff was a bit rough, though. Because I go way too fast on both P1 and P2, Slaughter CD is incredibly tricky to work around on P3. It just barely comes back on P2, so I have to delay Chaos Roar and Slaughter on P3 by one full ability... which I did not do so P3 probably lasted long enough to a point that's not ideal. I think I need to investigate Berserk P3 if I get that perfect P1 and P2, which is certainly doable but also locks out using an adrenaline renewal for font 3, which is what I currently use it for. Perhaps there needs more reworking there, like moving the font 3 stuff to font 2 instead and reverting back to the old font 3 stuff. P5 was also not quite as perfect as I'd like because I missed out on one DoT Assault hit because I used it late, but that's small potatoes.

Fun fact: this P1 requires ability queuing on because if you don't have it on, you cannot release a stall mid-GCD. Releasing your stalled Overpower on P1 by just clicking back on Telos makes him heal a bit because hit 2 will be delayed by one tick so your DPS window is longer than it needs to be. However, there does exist a better P1 that is not only faster, but also does not require ability queuing on. Video example: https://www.youtube.com/watch?v=SwVIyU8htn4

One important thing to keep in mind is that my ability tracker is the most wrong it has been in a long time. I have been using a very old bar setup for the tracker, so there is a ton of just flat-out wrong things. Check the pinned comment for more.

But that basically covers it. Hope you enjoy!

Music:
Sonic Adventure 2 - Down in the Base (Hidden Base)
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