Temple of Snek Early Access Gameplay
Deep in her lair slumbers an avatar of the goddess Snek, guardian of her secret and mysterious temple. When raiders and grave-robbers come seeking ancient treasure, the stern priestesses sound the alarm and Snek awakens to defend the temple, monch the infidels, and grow and grow and grow...
“We're launching in Early Access because, like Snek, we want the game to grow and grow.
The game is based around puzzles that use both rhythm and snake-length to solve. Early Access players will be the first to try out the level editor and share their own snek puzzles.
We have a detailed plan of additions and expansions that we'd like to take Temple of Snek from a short-to-medium length single-player puzzle game to the full list of features below. The planned expansion of the main campaign includes several packages of new puzzle mechanics, new areas, new NPCs and story content.
The main campaign will grow as Early Access progresses, allowing you to replay several times and see the changes and new content. In addition, we are planning cosmetic options for Snek, procedurally generated elements, a classic snake mode and the Daily Slither.”
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