Ten Rules Players Are Still Getting Wrong in 2025

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We look at the common rules we ignore, or have been misusing.
This video is SPONSORED by Start Playing Games. Find a game here: https://startplaying.games/referral/cmckvt877002912qbn3r5b8d2 and get $10 off.
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in todays video we look at many of the common rules that we and many others either ignore on purpose, or have been misusing in their games. We discuss what the rules actually say, and if we think they are worth sticking to.
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TIME STAMPS
00:00 - Intro
01:39 - Sponsor
03:55 - Grappling
06:06 - Only One Spell with a Spell Slot Per Turn
10:35 - Calculating Armor Class
12:39 - Temporary Hit Points Do Not Stack
15:46 - Attack Rolls, Ability Checks & Saving Throws Are Not The Same Thing
18:22 - Natural 20's Aren’t Always Automatic Successes
20:51 - Combining Magical Effects
23:45 - Surprise Rounds Aren’t a Thing
25:54 - You Need Line of Sight for Your Misty Step Destination
27:51 - Read What the Spell Actually Does, Not Just It's Name
33:27 - Final Thoughts
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