Tendency and Other Things - Let's Play Demon's Souls - Part 29

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Demon's Souls takes place in the kingdom of Boletaria. In ancient times, due to the misuse of magic known as the Soul Arts, Boletaria was attacked by a being called the Old One. The world was nearly consumed by the magical "Deep Fog" and the soul-eating demons it created. The Old One was eventually lulled to slumber, saving what remained of Boletaria, while some survivors became long-lived Monumentals to warn future generations. In the game's present, Boletaria's ruler King Allant restored the Soul Arts, awakening the Old One and its demon army. Boletaria is now being consumed by demons, with those humans without souls turning into insane monsters. Players take the role of an adventurer entering the fog engulfing Boletaria.

Demon's Souls is an action role-playing game where players take on the role of an adventurer, whose gender and appearance are customized at the beginning of the game, exploring the cursed land of Boletaria. Aspects of the customization impact various statistics (stats) related to gameplay. The player character is granted a starting character class, which further influences their stats, though they can be altered later in the game and effectively change a player's class combined with a different weapon choice. The world is divided into six areas; the Nexus hub world and five additional worlds subdivided into four areas which each end in a boss encounter. Combat is reliant on timing for weapon strikes and blocks, with different weapon types opening up a variety of combat options and altering the player's movement speed. Most actions drain a stamina meter, with its management forming a core part of combat. By defeating an enemy, the player acquires Souls, which act as both experience points to raise various statistics; and the game's currency for purchasing new weapons, armor and items. As the player invests, the number of souls required increases. Along with souls, players can retrieve items such as weaponry and ore for upgrading.

Demon's Souls is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus USA in October, and in PAL territories by Namco Bandai Partners in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.

Demon's Souls is set in Boletaria, a kingdom consumed by a dark being called the Old One, following its release through the use of forbidden Soul Arts. Players take on the role of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One. Gameplay has players navigating five different worlds from a hub called the Nexus, with a heavy emphasis on challenging combat and mechanics surrounding player death and respawning. Online multiplayer allows both player cooperation and world invasions featuring player versus player combat.

The game's early development was troubled due to a lack of coherent vision. Despite such issues, FromSoftware designer Hidetaka Miyazaki was able to take over the project and helped to turn the game into what it eventually became. The game's difficulty was intended to both evoke classic video games and provide a sense of challenge and accomplishment for players. This aspect proved demanding for Miyazaki, partly because of his fear that Sony would ask the team to lower the difficulty in order to make the game more accessible.

Announced in 2008, early reactions to the Demon's Souls demo were seen as negative, and the game's high difficulty prompted Sony to pass on publishing the game outside of Japan. While the game met with middling reception and sales in Japan, it became a commercial and critical success in the West. The game was praised for its difficult combat and addictive gameplay, subsequently winning several awards. Demon's Souls introduced many of the core elements that would define the eventual Soulslike genre and it has since been cited as one of the greatest games of all time. Its success led to the development of a spiritual successor, Dark Souls (released in 2011), and a remake (released in 2020).

Tendency and Other Things - Let's Play Demon's Souls - Part 29

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There are 476 views in 30 videos for Demon's Souls. Demon's Souls has approximately 21 hours of watchable video on his channel, less than 0.85% of the total video content that Rogue Mechanist has uploaded to YouTube.