Terra Invicta Modding Tutorial: Creating Regions and Nations

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Published on ● Video Link: https://www.youtube.com/watch?v=DBMngl8Pqo8



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This is a video guide to explain all the steps needed for creating a new region, including the art assets and markers for armies/facilities/councillors.

Below you will find links to the scripts and a tutorial folder that has everything I am creating during the length of this video for your reference or use, i don't care what you do with it.

Things I forgot to mention and a correction on one error:
1. When you use unity to package the earth graphics as earthbundle.earth DO NOT turn off sRGB( color Texture) I turn this off in the video but that is wrong, it is turned on correctly in the files below. If you don't do this the graphics will show up as washed out.

2. It is a good idea to make a local backup of the Geojson.io info because the webside likes to eat all your data sometimes, the button can be found top left of the screen.

3. You should have the graphic of your region be on its own layer so you can easily modify it in steps and try it in game, not have to start from scratch every time. I also recommend "saving" the region graphic, not exporting it.

Find the mod I show at the end of this video over at:
https://steamcommunity.com/sharedfiles/filedetails/?id=2939057256

Scripts:
https://www.dropbox.com/s/gihvgcq14o0igb1/Scripts.7z?dl=0

Tutorial Folder:
https://www.dropbox.com/s/uhkwu2h9jsuvj70/Tutorial.7z?dl=0

0:00 Creating the Regionoutlines file
21:38 Creating the Location Markers
31:04 Creating the 5 .json files that reference region and countries
52:28 Creating the graphical assets of the region