Testing a Mod - It does suck for real... Not Robins Mod.. hehe, Mine.
Nah, I have to get with him on his mod. Was going to review his mod and make a video on it and could not figure out what car to spawn to use it.
Tip- when explaining what the mod is, also include detailed instructions for us less than 2 sacks of rocks smart folks. I have to know what car to pick to use the mod, where to go to select the mod addition, and whatnot. Many of the people already know this, but if you want the mod to reach a larger audience, include detailed instructions for us that less than smart.
I would normally just delete it, and say, ah well, dont know how to load, no instructions and move on.
Looks very promising though in the screen shots.
If you have been following the side projects with the tornado, black hole, then you will know that until now it was not possible to have multiple cars and switch between them and not automatically become the magnet. Now the Magnet when intially turned on, will no stay on, on the vehicle named , "thePlayer"
All clones can now be human controlled. It is not possible for someone to be the tornado and chase other players. That is coming. But it is a way away.. Want to test a few more things and get it polished up some. But should be able to post something soon because I just became 10000% more interested in getting it done. It was what has been holding back work on the tornado. I knew until the LUA problem was solved, it was not going to work.
Thanks to ChatGTP for doing what others could not.. :D
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