Testing Camera Script [Arma 3]

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Published on ● Video Link: https://www.youtube.com/watch?v=a2sAgswm7ZQ



Duration: 0:31
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I decided to learn how to manipulate a cinematic camera. It's quite easy actually.

Here's the link to the tutorial I used: http://steamcommunity.com/sharedfiles/filedetails/?id=237739786

Steps to replicate this video:
1. Load Stratis in the 3D Editor
2. Spawn a "Hunter" under [BLUFOR, Cars] on the hill near Agia Marina and Stratis Air Base. Exact Position is X: 2713.571, Y: 4965.425
3. Under Variable Name call it "vehicle2"
4. Give the Hunter a MOVE Waypoint somewhere to the east.
5. Spawn a Rabbit under [Props, Animals, Terrestrial]
6. Under Variable name call it "rabbit"
7. Create a trigger with Activation set to "Radio Juliet" and in the On Activation field put _cam = execVM "camera.sqf"
8. Save your mission
9. Create a file called camera.sqf
10. Click the Pastebin link below and Paste the script into the camera.sqf file and preview in the game.

http://pastebin.com/KqH41zXC

The two soldiers were there to test out some ambient animations using BIS_fnc_ambientAnim







Tags:
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cinema
cinematic
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move
on the move
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cam
cutscene
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