Texturing in Blender 2.93 - Ambient Occlusion - Color Ramp - Roughness
This is a little insight into how I made the textures for this animation:
https://www.youtube.com/watch?v=VuoRv1RsSts
Please let me know if you have any questions or would like me to elaborate on any aspects of this video.
Some of my favorite Free Texture Websites:
https://www.sharetextures.com/
https://www.3dassets.one/
https://polyhaven.com/
https://ambientcg.com/
https://www.textures.com/
https://www.poliigon.com/
Some moments in this video were cut due to the Windows 10 screen recorder not capturing them properly. I learned it only captures the window that is open when you start recording. Any new windows you open do not show up in the capture. I edited those moments out because you can't see what I'm clicking on and it might be confusing. Sorry for those parts. I have since started using a new screen recorder (OBS Studio) going forward.
Thank you for watching and have a great day!
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