Corvette Stingray (A Blender 2.93 Animation)
I took the incredible course, 'Master Car Creation in Blender', by CG Masters and Chris Plush. I always try to take course work a little further by adding my own touches to the project. In this case, I added the rear spoiler and an (unfinished) interior. There is no rear spoiler in the course and though it is a small detail, it felt good to create it. The course offers a basic interior but I took a shot at making it from scratch on my own. That proved to be quite challenging and I left it unfinished. Sadly, many of the details I did add to the interior can't be seen in this animation anyway.
https://cgmasters.net/training-courses/master-car-creation-in-blender/
The environment was inspired by the 'Showroom' in the mobile game, 'Need for Speed: No Limits'. I took a few screenshots and then used them as references while modeling the environment. As expected, I added a few unique elements to differentiate it a little bit from what is seen in the game.
https://www.ea.com/games/need-for-speed/need-for-speed-no-limits
This project was done entirely in Blender: the video editing, opening and closing credits, and of course all the modeling and camera animation for the main scene.
https://www.blender.org/
The main music was made by my good friend over at Creative Fantastique and the end credits music was made by me in Music Maker Jam.
https://www.youtube.com/channel/UCtsip1NEqD4dOecRi1646PA
https://www.loudly.com/musicmakerjam
The Blender logo is the property of the Blender Foundation.
The Corvette Stingray and all logos and emblems appearing on it are the property of General Motors Corporation.
Thanks very much for watching this video and reading this description. I hope you are finding success in whatever you do. Have a great day!
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