Texturing with Quixel Mixer 2021
Mixer 2021 is a massive update to the free texturing tool by Quixel, and this week on Inside Unreal we’re going to cover Mixer fundamentals as well as the new functionality introduced in Mixer 2021. Join us as we create surfaces and smart materials, work with Multiple Texture Sets, and show you how to export to Unreal Engine via Quixel Bridge.
ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-texturing-with-quixel-mixer-2021/227926
**TIMESTAMPS**
00:00 Countdown
05:11 News
06:43 Karma Earners
06:58 Community Spotlights
07:55 Inside Unreal Opening Graphic
08:15 Stream Introductions
10:23 Mixer 2021 Demo
11:54 Mixer Progression Overview
12:58 Journey into Mixer
17:00 Short Creation & Mixer
20:24 Benefits of Contests and Shorts
21:36 Game Development and Mixer
23:07 Juan's Artstation & Portfolio and Direction
26:30 Multiple Texture Support with Characters
30:15 Model Showcase
32:13 Baking in Mixer
33:48 Reskinning a Megascans Asset
36:53 Quixel Mixer Texture Workflow Demonstration
55:25 Importing Materials
57:40 Weathering & Decals Workflow Demonstration
1:17:23 Painting Toolkit Request
1:18:09 Stamping and Gradients
1:21:58 How to Export into Unreal Engine
1:25:20 Learning Content for Mixer
1:27:43 Export Process Continued
1:29:48 Naming UDiMs
1:32:05 Weight Maps/Rigging
1:34:17 Artist Communities around Mixer and Quixel
1:37:46 Terrain Mixing
1:39:55 Layer Sets
1:41:44 Toolkits
1:42:54 Exporting Masks & Decals
1:46:02 Non Destructive Workflow
1:48:51 Displacement
1:52:14 Inspiration Behind the Art and Learning
1:55:53 Encouragement and Further Learning
1:57:20 Juan's Message to Creators
1:58:46 Information and Stream Wrap-up
TRANSCRIPT
https://epicgames.box.com/s/76yz7jsyhqqjw3tkx0uiqcy0mcr0k8l0