[TF2] - Aint' Nothin' Gonna Breaka My Stride
For the record, chess players slay the poon. Also I realize not everyone here is interested in girls, whether you be a straight woman or a gay man. Just substitute whichever gender specific pronoun is appropriate for your situation and also I love and accept you no matter your preferences please give me a hug ok thanks
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Here's this week's podcast on Twitch - http://www.twitch.tv/kbmod/b/391115566
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Viewmodel Script:
https://docs.google.com/document/d/10VeP7WypooIF5hvfQuYPdThw52aWtYS-R9fExq52_1c/edit?usp=sharing
Instructions:
1) Close TF2 if it is open. Navigate to your cfg folder, which by default in windows is Computer - Local Disk (C:) - Program Files or Program Files (x86) - Steam - steamapps - [your username] - team fortress 2 - tf - cfg. There should be a .cfg file for each of the 9 classes. Open the file for the class you want (if it doesn't know which program to use, select Notepad from the list) and copy + paste the script in there. Save the file and close it. Repeat this step for every class you want to use the script on.
2) Now, for any class you DON'T want the script active on, copy and paste this script into their .cfg file. https://docs.google.com/document/d/1IsKNxZyL7TB5kc8cUXRj3vrzAG-ljrf-xp78jAZc4OQ/edit?usp=sharing . This will reset all keybinds changed by the script back to their default and turn your viewmodel back on. If you use custom keybinds for weapon slots, lastweapon (Q), fire/alt fire, WASD, jump, or crouch, you will have to edit this script to your tastes. This also sets your crosshair to a small green dot, edit this to your taste as well (you can see which crosshair you use normally in your multiplayer settings - more on how to properly edit crosshairs in the script in step 4). If you skip this step, all of your classes will be missing their viewmodels.
3) You'll see a lot of notes about Scattergun/Pistol/Bat because I originally wrote this for Scout. Don't worry, these names are all just there to make the script easier to read, they will function the same with any normal class that has 3 weapons. However, be warned that it will act wonky with any characters that have more than that, like Engineer (Has his 3 weapons plus the Build and Destroy kits).
4) If you want to customize which crosshairs you switch to, look for instances of the phrase "cl_crosshair_file" in the '//defining weapon crosshairs" section of the script. You'll have to edit these to your liking yourself. "cl_crosshair_file _______" will switch which crosshair you use. You can use crosshair1 through crosshair7 (make sure there is no space) or "cl_crosshair_file default". cl_crosshair_scale adjusts how big the crosshair is, adjust the following number to your liking. The following 3 commands, cl_crosshair_green, red, and blue, determine what color the crosshair will be. You have to put in a combination of RGB colors to achieve the desired color. The highest value is 255, the lowest is 0. If you want a green crosshair, you must set Red to 0, Green to 255, and Blue to 0. If you want a Purple crosshair, you would set Red to 255, Green to 0, and Blue to 255 (red + blue = purple). If you want a black crosshair, set everything to 0, and if you want a white crosshair, set everything to 255.
5) If you want to remove the script(s), just go into the .cfg files in question, delete everything in them, and save the file. Then restart TF2. If your viewmodels are still missing, open your console (enable console in advanced options, then ~ key to open it), and type in "r_drawviewmodel 1" (no quotes).
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