tf2 Asteroid map - Update 7-17-14

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Published on ● Video Link: https://www.youtube.com/watch?v=HyNVpzZx0Ws



Team Fortress 2
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This is the update about what has bee changed in the new beta map Asteroid.(Original map details -https://www.youtube.com/watch?v=VrXUVLepw48) I will be giving a demonstration on what has been changed but if you want the full details the change log will be at the end of the video and in the description below:
--The HUD has been reworked

-Inverted the layout to better represent the layout of the level
-Added progress bars to represent each team's score
-Potential point gains from stolen reactor cores are now visually represented on the score progress bars
-Thief icon now moves across the score board relative to the thief's position in the level
-Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
-Added new strings to the win panel that explain why the team won
-Replaced the current "points being stolen" sound with a new sound
-Added better collision hulls to robot models
-Reworked robot skins to reduce similarity to the Ubercharged skin
-Sentry guns no longer target Ubercharged robots
--Map changes

-Layout has been adjusted with the overall goal of improving visibility of teammates
-Removed spawn teleporter
-Reduced map size by removing the front lobby and cave sections
-Added terrain paths on the sides of the mid bridge
-Increased width of the mid bridge
-Removed doors that locked when A and B robots were active
--Robots have been rearranged:

-A robots now roam the bridge above the water
-B robots now roam around the floor in front of the vault
-C robots now roam around the upper deck
-Added more line of sight blockers to the water room to provide better cover during combat engagements
-Reduced travel time for the water flanking route under the interior bridge
-Added a drop down to enter the water room from the front door staging area
-Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
-Increased width of vault corridors
-Reworked vent route that leads to the vault, no longer need to crouch jump on exit
-Moved left spawn exit forward to reduce effectiveness of spawn camping
-Added a resupply cabinet to the right side spawn exit
-Re-positioned health and ammo pickup locations
-Added ramp collision to stairs
-Changed setup time from 60 seconds to 40 seconds
-Changed power reactor max return time from 90 seconds to 60 seconds
-Fixed gap in the death pit that allowed players to survive
(anything else that may have been missed p
My twitter that I tweet on - https://twitter.com/tehmrbrown







Tags:
Team Fortress 2 (Video Game)
Beta
Asteroid
Update
Browniemixx



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