[TF2] 'dr_bank_v13_rc2' Map testing

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Published on ● Video Link: https://www.youtube.com/watch?v=fsTJ8GIXOjE



Team Fortress 2
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This is my POV footage from the testing of 'dr_bank_v13_rc2'

Map Download - https://gamebanana.com/mods/74492

'Death Experiments' Steam Group - https://steamcommunity.com/groups/death_experiments
'Death Experiments' Discord - https://discord.gg/hUMMkgNrqT

Changes between rc1 and rc2:
13) Trap 9 - Increased the damage of the trap 9 (toxic 50/50) from a base damage of 2, to a base damage of 10 (Doubling with Forgiveness). Players will also be ignited. (Was 8 in rc1)
17) Fixed Spies players being able to hide in spawn if a Spy has disabled the Sentries with a sapper
18) EXPERIMENTAL The Safety deposit boxes (where you look for the golden key) no longer insta-kill, and deal a fixed 50hp damage.
19) Gaben is triggered 10 seconds after the Vault doors are opened, and moves 20% faster.
20) Added a trigger_hurt brush to the underside of the minigame crusher. The brush is 1hu wider than the crusher sides and is only enabled while the crusher is going down. This is intended to catch any players just on the edge of a brush and appearing to float over a broken brush.
21) Added trigger_ignite brushes to fix broken 'IgnitePlayer' inputs.







Tags:
Team Fortress 2
TF2
Deathrun
TF2 Deathrun
DR_Bank



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