The 4X Problem - Master of Orion 2 (Part 3/3)
In this unusual series layout, I'm going to play various 4X space strategy games and discuss what they did wrong, and what they did right. I'll also compare them to each other.
We'll start with the crowned king of 4X, Master of Orion 2. That's right, this game came out in 1996 and it still hasn't been beaten. It's not just my opinion either, if you go read reviews of more recent 4Xs, they still judge them by how good MoO2 is.
What does this one do right? Well, pretty much everything.
What's wrong then? Its nearly 20 years old, I had to fight tooth and nail to get this thing to record, and even then it hardly worked.
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