The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=j_gB2isjRuU



Duration: 28:32
279 views
5


Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together. https://xsolla.pro/6po

About talk
Typical practices of communication and pipelines between the departments which make your QA feel unmotivated, depressed, and ineffective. What can each team member do to minimize and avoid these situations? How to transform those problems into advantages and increase your project effectiveness.

About Xsolla Funding
Through programs and platforms like Accelerator and Funding Club, the Xsolla Funding team sets you on the path to game industry success.

• Turn your game concept into reality with Accelerator. Get up to $100,000 in funding, educational sessions, and mentorship from games industry experts to build a successful business.
• Xsolla Funding Club helps your projects reach their full potential. Connect with investors, collaborate with publishers, and build valuable relationships to take your game to the next level.


About DevGAMM
DevGAMM is a game conference with heart. With a legacy spanning over 15 years, DevGAMM offers a unique platform for gaming experts to stay ahead of the curve while fostering a vibrant community of knowledge-sharing.

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/company/devgamm/
Discord – https://discord.com/invite/DjmkReyr7w

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2024-01-02DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)
2023-12-29Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey
2023-12-28Developing key art for games - Viktor Blanke, Art Director, Mojang Studios
2023-12-27How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha
2023-12-22When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)
2023-12-21Thoughts I Live By - Warren Spector (OtherSide Entertainment)
2023-12-20The future of software development in video games - Jonathan Blow and Tiago Loureiro
2023-12-19Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild)
2023-12-18How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive)
2023-11-27DevGAMM Celebrates 15 Years!
2023-11-15The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)
2023-11-13The art of small steps, or how to make sound for games in conditions of war / Irina Chaban
2023-11-12Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments
2023-11-11Best ways to fail your indie studio / Olegas Pridiukas & Valeryia Batsian
2023-11-10Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit
2023-11-08Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)
2023-11-08DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments
2023-11-06Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids)
2023-11-06Empowering Women in Games: Maria Kameko's DevGAMM Insights
2023-11-03How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios)
2023-11-03Stephen Lee's DevGAMM Journey: Passion & Commitment



Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
reason
Q&A
QA
think
games
QA games