The Adept: OCCULT Run| Grim Quest| Run Completed.

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Published on ● Video Link: https://www.youtube.com/watch?v=BRcPmXwevEQ



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THE ADEPT RUN
(Created by @Grand Sage Asmodius on discord)
"As one of the last remaining descendants of a Sun Court Adept, the dark stain of the Sages legacy haunts your family bloodline. It falls on you to purify that stain, or become a part of it."

Banned Backgrounds
: Escaped Slave, Gourmet
Banned Animal Companions
: Fire Salamander, Bunny

Difficulty
: Grim
Perma Death
: ON
Dungeon Size
: LARGER
Event Frequency
: MORE
Level Progression
: SLOWER
Custom Difficulty Modifiers
: OFF

General Rules:
#1: You may only use spells from a single magical school. The first spell you take determines the school you will use for the current run.
#2: Taking spells from other schools is forbidden once you have chosen yours.
#3: IAP's are forbidden for this run. You may also not use Exploits.
#4: Equipping the Running Shoes is forbidden.
#5: No Forcequitting.

Depending on your chosen school, you must abide by the following rules:

ELEMENTALIST AND DARK WIZARD RUNS

#1: Combat Techniques and Gunslinger Tendencies are forbidden.
#2: Savage Strength is forbidden.
#3: Upgrading your
WEAPON
and
ARMOR
is forbidden unless you are using Omnium Crystals or Dark Essence.
#4: You may only equip weapons that can Increase Spell DMG or Reduce Spell Cooldowns.

ARCANIST AND SHAMAN RUNS

#1: Gnosis and Theurgy are forbidden.
#2: You may upgrade your
WEAPON
with any material, but you may only upgrade
ARMOR
with Omnium or Dark Essence
#3: You may not equip any weapons that Increase Spell Damage or Reduce Spell Cooldowns.

OCCULTIST RUNS

#1: Theurgy is forbidden.
#2: You may upgrade your
WEAPON
and
ARMOR
with any material.
#3: You may equip any weapon.

Objective: Defeat All Bosses
(Great Sages and Haunted Quarry are not required)




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Tags:
Grim Quest
Rpg
Old school
Turn base
Occult
Run
Darkpq
Faith
All Bosses
Completed
Strat game