The Amazing Spider-Man - Super Gameboy Playthrough #47: 【Longplays Land】

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The Amazing Spider-Man is a video game released for the Nintendo Game Boy. It was published in 1990 by LJN and developed by Rare. It is a platform side scrolling action game.

It was followed by two sequels, The Amazing Spider-Man 2 and The Amazing Spider-Man 3: Invasion of the Spider-Slayers.

Spider-Man's most dangerous super villains have discovered his secret identity, Peter Parker, and kidnapped his wife, Mary Jane. The action game takes the player through various city locations, battling an assortment of minor thugs, animals, and a supervillain at the end of each level who, through intermission scenes, will taunt Spider-Man as to the whereabouts of his wife

Spider-Man has three extra lives and three continues. The intermission scenes between each level feature Spider-Man trading catchy barbs with a supervillain on a cell phone or a walkie-talkie to find out where he should go next.

Spider-Man can jump a normal and a double height. When he double-jumps, he can swing on a web. This can only be done for a short time until the web-meter runs out. Spider-Man's primary standing attack is a solid punch to the jaw. While crouching, Spider-Man can do a low, side kick. While jumping in the air, Spider-Man can do a side kick. While standing still, Spider-Man can shoot a glob of webbing from his wrists. This slightly depletes his web-meter.

In the two vertical levels, Spider-Man climbs up the side of a building, and will "buzz" with his spider sense, indicating that the player should move Spider-Man out of the way of possible falling objects.

Web vials are used to restore Spider-Man's web-meter, since his webbing is in limited supply. They are dropped by henchmen throughout the levels. Hamburgers restore some of Spider-Man's health meter.




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