The best treasure chest in videogames! | Prop Fight: drunken game design theory (ep 2)
The treasure chest can tell us a lot about how well games such as Skyrim and Starbound are designed. Don't believe us? Watch and learn!
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In Prop Fight, we pitch the frequently overlooked nuts and bolts of a game against one another in a battle royale to see which game does it best.
In this episode we want to see whether a chest full of loot makes sense in a game, from its physical location in the game to pure aesthetic value. It's drunken game design theory for beginners, but mainly it's an excuse to use the word 'ding-dong'.
GAMES IN THIS VIDEO:
The Binding of Isaac (original)
Dark Souls
The Elder Scrolls V: Skyrim
Fight the Dragon
Minecraft
Nauticalith (game jam build)
Saints Row IV
Scuba Dive
Spelunky (original)
Starbound
Vox (alpha)
Additional music credits:
"Scheming Weasel (slower version)", "Sneaky Snitch"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/