The Binding of Isaac: Indie Spotlight (Religion, Symbolism, Backstory)

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The Binding of Isaac: Indie Spotlight (Religion, Symbolism, Backstory)

Indie Spotlight is a series that focuses on indie video games that need more mainstream attention because of unique approach, design, or gameplay. This video is a discussion of the religious background of "The Binding of Isaac" game. Links are provided below for more information about "The Binding of Isaac." We discuss symbolism, design, meaning behind the game, and what makes this game unique.

The Binding of Isaac is an independent video game designed by Edmund McMillen and Florian Himsl. It was released on Steam on September 28, 2011. Players control a crying naked child named Isaac or one of six other unlockable characters. After his mother receives a message from God demanding the life of her son as proof of her faith, Isaac flees into the monster-filled basement of their home.

The Binding of Isaac is a top-down 2D roguelike game in which the player controls Isaac or one of six other unlockable characters as he explores the dungeons located in Isaac's room's basement. The game's mechanics and presentation is similar to the dungeons of The Legend of Zelda, while incorporating random, procedurally-generated levels in a manner similar to many Roguelike games. On each floor of the basement dungeon, the player must fight monsters in a room before he can continue onto the next room. Along the way, the player can collect money to buy equipment from shopkeepers, keys to unlock special treasure rooms, and new weapons and power-ups to strengthen their chances against the enemies. Each floor of the dungeon includes a boss which the player must defeat before continuing to the next level.

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