The Child's Sight (100% Longplay)
The Child's Sight is a Simon Says like game much like Five Night's at Freddy's and Emily Wants to Play where you have flashbacks as an infant trying to make it through the night. The rules are pretty simple and the game gets very monotonous after the third night adding no new rules and instead just having more frequent cues and taking longer to make it through the night.
To make it through the night all that is required is making sure the carousel music box is always playing which, while off, makes the enemy creep up to the door faster. Turning the light on will prevent the attacker from opening the closet door, but will also burn the light bulb out. You can also be attacked if you leave the light on while hearing a knock which doesn't make much sense but there is no point in leaving the light on as flicking it on and off is enough to ward off the attacker. There doesn't seem to be a sound cue for the closet door opening. That, or it is always obscured by the other sounds in the game, so I just make sure to routinely flick the light on and off.
The other rules of the game are pretty simple. When you hear a rocking chair, you need to grab the plush reindeer and if you hear scratching under the crib, you are not to stand or close your eyes. Neither of these pose much of a threat and the struggle is really with trying to manage the closet door.
There are two levels for each night, but the first level is more of a prologue where you can wander around and read notes. This is where you will find your collectibles. They will be timestamped below.
0:00 Intro
1:20 Chapter One: Dust From the Past
7:14 Chapter Two: Follow the Leader
14:05 Chapter Three: Shadows in the Light
24:12 Chapter Four: Now We Play
35:15 Chapter Five: Who Am I?
47:12 Chapter Six: Moving On
1:02:50 Chapter Seven: My Turn
As mentioned above the prologue for each chapter is where you will get each collectible. Since they are only about a minute each, the timestamps for the chapters should suffice. I will list the items and number of notes associated with each chapter below though.
Chapter One: T Rex, Bird, Reindeer and three notes (two on opposing walls and one of the crib)
Chapter Two: Note on the Lamp
Chapter Three: Note on the mirror and Stegosaurus on dresser with the mirror. Fox on the chair beside crib.
Chapter Four: A note will appear on the crib after interacting with the dummy
Chapter Five: There will be a note on the wall and a note on the floor.
Chapter Six: There will be a note on the wall between the two closed doors and another note at the top of the stairs on the wall beside the round corner table
Collecting all the notes and stuffed animals will get you Words of Wisdom and Curiosity is Bliss
I had to delete my save data to be able to get the Be Gone! trophy/achievement since the game doesn't naturally move you forward after beating the game.
You will also need to die by closing your eyes during the scratching, die by not hugging your deer when the chair creaks and by leaving the light on after hearing the knocking to get "Whoever Seeks Will Find It"
After that you can grind Little Helpers for hugging Mr. Deer 1000 times by just spamming the button while beside him. I actually do this while waiting for the scratching to stop in some levels.
Lastly if you haven't died on Chapter 6 already, go ahead and fail that on purpose for So Close Yet So Far. By then I had already found out how to break the game so you probably have too. After finding out how to cheese the mechanics the game goes from annoying to monotonous and boring.
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