
The Claustrophobic Nature of Open World Design | Critical Thought, Game Design Lessons
For this critical thought, I spoke about open-world gameplay and how many examples fail to make their worlds feel interesting to explore and are more like a curated theme park than anything else.
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
#gamedesign #gamedev, #indiedev
BOOKS I'VE WRITTEN ON GAME DESIGN:
Game Design Deep Dive: Horror --
https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749
Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191
Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387
20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456
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ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.