The Cluefinders 6th Grade Adventures: The Empire Of The Plant People Full Gameplay

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The Cluefinders 6th Grade Adventures: The Empire Of The Plant People Full Gameplay
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TIMESTAMPS
0:00 Intro
4:45 Mysterious Locks
8:30 Perilous Faults
13:15 Steps of Expression
14:30 Recipe for Disaster
16:25 Cave of Danger
19:40 Mysterious Locks
21:45 Same stuff
31:44 Chasm of Time
33:25 Same stuff
1:00:56 Pollution Detectives
1:02:38 Bacterial Growth
1:14:18 Pollution Solution

In The ClueFinders 6th Grade Adventures: The Empire of the Plant People, while playing a game of frisbee, Joni accidentally tosses the disc over the fence into the overgrown yard of their friendly neighbor Miss Rose. When Joni and Santiago enter Miss Rose's yard to find the frisbee, the ground opens up and swallows them. Owen, Leslie and LapTrap investigate to look for their lost team members and find a labyrinth under the yard inhabited by self-aware, anthropomorphic talking plants. They learn from a friendly plant named Ficus that the plants have captured Joni and Santiago and are concocting a plan to attack the town above.

The ClueFinders is an educational software series aimed at children from age 8-12 that features a group of mystery-solving teens. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards won.

ClueFinders was conceived as a continuation of the Reader Rabbit series, appealing to the older 3rd-6th grade levels. The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1998 and most of the subsequent games were released within the next two years. The ClueFinders 4th Grade Adventures was announced on July 13, 1998. Later that year, The Learning Company used ClueFinders 4th Grade Adventures as the prototype for Internet Applet technology that allowed users to download supplementary activities from the ClueFinders website. Six games were released across 1998–1999, while 2000 and 2001 each saw one new ClueFinders game. These releases were followed by noneducational bonus discs. ClueFinders held a writing competition in 2001. Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac. In 1998, The Learning Company was acquired by Mattel for $3.7 billion. The following year, Mattel sold off their The Learning Company assets to Gores Technology Group.2000's The ClueFinders 4th Grade Adventures was the first to include the A.D.A.P.T technology, which allowed teachers and parents to monitor the player's progress, and included auto-adjustable levels based on the player's ability. In the year 2000, Mattel Interactive hired professional writers Jill Gorey and Barbara Herndon had designed a concept for a TV series, however, the franchise never made its way to television. The ClueFinders Reading Adventures was discontinued in 2000.

Characters
Leslie Clark
Owen Lam
Joni Savage
Santiago Rivera
LapTrap
Ms. Rose
Ficus
Dr. Fern
Guards







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