The Dark Pictures Anthology: The Devil in Me - Part 1

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The Dark Pictures Anthology: The Devil in Me
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The Devil in Me is an interactive drama and survival horror game with slasher horror elements developed on Unreal Engine 4 that is presented from a third-person perspective, and takes place at a replica of H. H. Holmes' "Murder Castle". Players take control of five protagonists who are members of a documentary film crew who are shooting the season finale of their documentary series that focuses on Holmes, when they receive an invite to a modern-day replica of the "Murder Castle" hotel. The game introduces multiple new gameplay features that are a departure from the previous entries in The Dark Pictures Anthology. There is now an inventory feature for the characters, tool-based puzzles, as well as new movement capabilities including running, jumping, and climbing. The inventory system involves items that can be used for defence as well as to collect things. Returning from previous games are the black and white framed pictures that are spread across the game; black frames depict a protagonist's death, while white frames foresee a dangerous situation that could become a character's death. Each premonition gives the player a chance to change their fate based on the decisions they make, as the premonitions often depict possible moments from the near future.

Players must make several choices that can have long-term consequences on the narrative's progression and the character's perceptions of each other. In these scenarios, there is a limited amount of time in which one can choose an action or a line of dialogue with which to respond. Protagonists may choose to say or do nothing when they are prompted to make a decision. An anatomical drawing of the brain and heart accompanies every choice in The Devil in Me, indicating that the player character may choose actions based on either rationality or emotion.

To track the narrative branches in one's playthrough, the game's menu has a butterfly effect system called "bearings", which lists all consequential courses of action associated with each branch and their eventual outcomes. The story is interspersed with cutscenes featuring an omnipresent observer called the Curator (Pip Torrens), a character who converses with players about the choices they have made and provides clues about what will happen next in the plot. The survival of all five protagonists depends on these critical decisions, and the game continues without the deceased characters.